Art by Grant Wallich
Supercell Helsinki: Creating Stylized Content for Clash of Cla...
Travel through ancient Japan with Kyle Horwood
The Division 2: How to Leverage the Entire Substance Toolset f...
Substance Designer’s #Nodevember is here!
Tons of announcements at Substance Day at MAX
Alita: Battle Angel – Texturing a Cyberpunk Future with...
Breathtaking Realtime Renders with Substance Source and UE4
Powering up Art Production With Substance Source at Rebellion ...
Substance Source Highlights: Calm Escape
Star Citizen: Texturing a Sci-Fi Open World Game with Substanc...
Hoka Shoe by Deckers – 3D Design Workflows for the Footw...