Let’s continue our Year of Substance series! Today we share some of our favorite film-related stories of 2020. As you will see, the variety of works in which the Substance toolset is used always fascinates us. From blockbuster feature films, binge-worthy sci-fi series, cinematics, music clips, and VR experiences, check out the different ways the Substance tools are used in the industry.
And don’t forget to take a look at the use of Substance in other fields, in our series of articles:
Star Wars: Episode IX – ILM uses the Force of Substance
It was hugely exciting to find out that the Death Star was one of the elements textured with Substance in Star Wars: The Rise of Skywalker. The ILM team in Singapore ramped up their texturing pipeline by integrating the Substance Automation Toolkit (SAT), batch texturing hundreds, if not thousands, of assets at a time.
SpinVFX: Integrating Substance for Feature Film and TV Series
Toronto-based VFX house SpinVFX take us on a tour of the shots they’ve worked on for Zombieland: Double Tap and Amazon’s The Expanse. And in case you want to take it a step further, here’s our livestream with the team:
“Today all roads lead to India”: The Rise of VFX and Animation in India
India is one of the fascinating places we wanted to explore more. In our India Special, we covered a variety of topics, including a deep dive into the world of VFX and animation, interviewing some of the most respectable and respected professionals in the industry.
Also, here’s our interview with the Anibrain/Framestore team as they discuss their use of Substance on the HBO show From the Earth to the Moon:
Seeing the World Through Procedural Eyes, by Woodkid
Yoann Lemoine, aka Woodkid, is the kind of guy who is just good at everything he turns his hand to. Initially working in motion design, he started directing music videos and eventually producing music himself. An all-round creator, he tells us more about his love for all things procedural.
How NVIDIA’s Marbles RTX Demo was Textured with Substance
When we watched the Marbles RTX Demo for the first time, we understood that NVIDIA had taken the meaning of ‘real-time’ a step further. Learn more about how this stunning demo of their RTX technology was entirely textured thanks to Substance.
Mixing 2D and 3D for VR Storytelling
Let’s finish this selection on a more quiet, contemplative note. The Book of Distance is a VR cinematic experience, taking you through a moving story by combining 2D and 3D elements.
Substance in Film Showreel 2020
As a bonus, we couldn’t leave you without sharing our 2020 Substance in Film showreel, with some of our favorite scenes made with Substance.