Creating better spaces, using 3D.
Lost in the Parametric Woods
Parametric Cities: a 2021 Collection of Materials
Bring the Outside In: Creating a Calm Retreat
Substance Source Boosts the Archviz Pipeline of Moso Studio
Building an Interior for Unreal Engine – CG Breakdown
Substance Source Highlights: Facades
Texture Urban Blocks by the Kilometer with Substance Source
Interior Design – Lighting And Materials With Hussain Almossawi
Substance Source Highlights: Calm Escape
Craft Your Interior with New Substance Source Materials for Architecture
“A building’s materiality has as much importance as its form, function and place. This is what our bodies make direct contact with; a cold metal shell, a strong glass surface, or a warm concrete wall all create an entirely different atmosphere.”
Produced by Substance with Ronan Mahon.