My name is Guru Prasad, but I go by the name of Necromancer online. I work for a gaming company called Dhruva Interactive in Bangalore, India, as a senior character artist.
The David & Diana Apparel Creation Contest
Participating in contests is a good habit. You learn a lot by sharing your WIP in the contest forum, receiving input from other contestants, and trying to complete your asset before the deadline.
The 18th-Century Dress
I was looking for very clean, fresh, elegant and cool-looking references. I wanted to do something which relates to the character pose, so after collecting a lot of references, I decided to go with an 18th-century dress.
Marvelous Designer and Substance Painter
Starting in Marvelous Designer, I basically use the default library assets for all my clothing as these are really good as a beginning point. Then I try to adjust according to the project’s specific needs. After adjusting the cloth, I export that to Substance Painter with default settings.
After collecting references I jump into Marvelous Designer for creating clothes. Marvelous Designer is one of the tools that allows quick and easy garment creation with natural folds.
Repeat this process for all the fabrics with layer 0, layer 1, layer 2, etc. in simulation properties.
Try to use default material presets [Cotton preset for most of the fabrics] at particle distance 10-15.
Click on Bake Mesh Maps as shown in the left image and then load clothes in High Definition Meshes, as shown in the image on the right. Adjust the settings according to your needs to get a good result.
Repeat this process for all the other parts.
As mentioned earlier I was aiming for a clean and fresh-looking character. I would like to give credit to Mysticalpchan for providing those beautiful lace patterns.
I think layer instancing and smart materials are the most powerful features in Substance Painter. Layer instances help you to share the content of one texture set to the multiple texture sets. For Marvelous Designer, try using basic library fabrics; these are really good as a starting point.
I will definitely continue to use Marvelous Designer and Substance Painter in all my personal projects; these software tools play a big role in my pipeline.