Eric Wiley is a true Substance Designer expert, acclaimed by the community for pushing the limits of what this tool can accomplish. Currently environment artist at Blizzard Entertainment, Eric will go into the details of his recent collection of pirate-themed materials for Substance Source. He’ll explain how he created a procedural atlas with Substance Designer, and he’ll share his methods to realize stylized art and materials. 

Speakers: 

Eric Wiley, Senior Environment Artist, Blizzard Entertainment 
Host: Vincent Gault, Senior Technical Artist and Community Manager, 3D & Immersive, Adobe 

Find out more about Eric’s signature collection here.