Defining colors and materials is a significant step in the process to establish the emotional and functional features of a product design. This creative phase requires flexibility; the Substance tools meet this need by providing flexible material creation and texturing solutions.  
Discover how the Substance tools allow creative iteration to explore colors and textures. Nicolas, Anais and Guillaume will discuss how to define a design intention and achieve a final rendered visualization of a product.


Nicolas Paulhac, Head of Content Creation of Substance Source, 3D & Immersive, Adobe 
Anais Lamelliere, Color & Material Designer, 3D & Immersive, Adobe 
Guillaume Meyer, Technical Artist, 3D & Immersive, Adobe 

Host: Vincent Gault, Senior Technical Artist and Community Manager, 3D & Immersive, Adobe