Environment and material creation of CONTROL
Take a look into the environment and material creation workflows of the award-winning game Control.
Miro will discuss Remedy Entertainment’s approach to tiling materials and creating the brutalist architecture of the Oldest House. He will also share how materials and lighting played a crucial part in the development of Control.
Speaker: Miro Vesterinen, Senior Environment Artist, Remedy Games
Host: Wes McDermott, Head of Substance Demo Artist Team, 3D & Immersive , Adobe