Berlin-based digital artist Cornelius Dämmrich will discuss the inspiration behind his artwork, Gamma, as well as giving a breakdown of his process from modeling to texturing to simulation. Cornelius will show how he leveraged Substance Painter and Substance Source materials to achieve a mechanical result, which nonetheless incorporates touches that bring nature to mind. He’ll also detail how he used Cinema 4D in his workflow.  

Speakers:

Cornelius Dämmrich, Digital Artist 
Host: Wes McDermott, Creative Producer, 3D & Immersive, Adobe 

Get more details of Cornelius’ work in this article .