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Session S22194: PBR Material creation from a single picture in Substance Alchemist
Baptiste Manteau, Product Manager & Rosalie Martin, Senior Software Engineer, 3D & Immersive at Adobe

After presenting the first AI-powered Delighter last at GTC 2019 and after Substance Alchemist was released during Adobe Max in November 2019, this talk will present the next steps of the technology and the work engaged to recover a full high-resolution tileable PBR material and how the RTX Tensor Cores boost the performance for the Substance Alchemist release to come in 2020.

Questions? Please send an email to contact@substance3d.com.