The conference for AI innovators, technologists, and creatives

The first GTC conference series for 2021 takes place on April 12-16, covering topics such as computing, game development, artificial intelligence, data centers and more. 

Our team will host two sessions about NVIDIA Omniverse, a real-time simulation and collaboration platform for 3D production pipelines.

Join Guido Quaroni, Senior Director of Engineering of 3D & Immersive at Adobe for a panel with a great line up of speakers including VentureBeat, Volvo, WPP, Bentley Systems,  Autodesk Forge, Pixar, Embark Studios, Foster + Partners and IKEA.

Also, Senior Software Engineer David Larsson at Adobe and Ernesto from Cannon Design will discuss architectural visualization, including engineering and construction in Omniverse with the integration of Substance Materials

Session S31946: Plumbing the Metaverse with USD
Monday, April 12 at 7:00 PM PDT

Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
Dean Takahashi, Lead Writer, VentureBeat
Mattias Wikenmalm, Technical Expert, Volvo
Perry Nightingale, SVP, Creative AI, WPP
Lori Hufford, VP Applications Integration, Bentley Systems
Susanna Holt, Vice President, Autodesk Forge
F. Sebastian Grassia, Pixar
Ivar Dahlberg, Technical Artist, Embark Studios
Martha Tsigkari, Partner, Foster + Partners
Martin Enthead, Digital Manager, IKEA


Learn more about the Pixar USD file format and discover its benefits to digital creators in all verticals. The session will provide a brief overview of USD, followed by a panel of distinguished industry luminaries to discuss their experience and adoption of the format and its benefits.

Session S32029: CannonDesign’s use of Substance Materials in Omniverse to visualize AEC Content 
Available on-demand from Monday, April 12 at 10:00 AM PDT 

David Larsson, Senior Software Engineer, 3D & Immersive, Adobe 
Ernesto Pacheco, Director of Visualization, Cannon Design

In this session, we show a collaboration between CannonDesign and Substance by Adobe to explore what working with visualization of AEC data in Omniverse can look like when fully integrating Substance material workflows. The presentation will cover Omniverse extensions for directly importing materials from Substance Source, live-linking Substance tools directly to Omniverse, and how these features open up new ways of exploring and iterating on the look of a space.