Explore a Fantasy Map material
Delve into the processes required to populate fabled realms with terrifying wyrms or dire necromancers.
Enrico Tammekänd will detail how he crafted a signature collection of materials common to fantasy worlds for Substance Source. Discover how Enrico leveraged the power of Substance Designer to define materials within a wide range of surfaces. 15 of his materials are available for your use; Enrico will take you into the PBR material creation workflow he used to create these resources, and share some tricks he used along the way.
Speakers: Enrico Tammekänd, Senior Environment Artist, Counterplay Games and Gaëtan Lassagne, Lead Technical Artist, 3D & Immersive, Adobe
Host: Wes McDermott, Head of Substance Demo Artist Team, 3D & Immersive , Adobe