At this year’s GDC the Allegorithmic booth hosted sessions featuring artists from some of the best studios out there. Today, two artists from Naughty Dog and Ubisoft Montreal tell us about their use of Substance and how it integrates into their production pipeline. Check out the videos and learn how the pros get the most out of Substance!
We would like to thank all of the artists who came and spoke at the booth, and we hope that their wizardry will inspire great things!
Be on the lookout for the rest of the GDC 2016 Theater Sessions, which will be available on May 10th (to respect the work of Naughty Dog on Uncharted 4).
Freedom and Flexibility in Substance Painter by Glauco Longhi, Senior Character Artist at Naughty Dog
Substance in Rainbow Six: Siege by Lucas Granito, Technical Artist at Ubisoft Montreal