Inside the Vault: a Contest with Unity and Substance

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The Substance team is proud to announce that we partnered with our friends over at Unity for a modeling – texturing – assembling contest. This one is for the warriors among you!

The idea is simple: the Unity Icons project created Buried Memories world, in which you are led to a vault door. Your mission is to imagine what could be inside that vault.

Check out this video:

Create a scene showcasing multiple environment pieces, objects, or characters, all textured with Substance, and upload your work to the Unity Asset Store. Share your ideas about what lies inside the vault – there’s no limit to what may exist.

The contest begins today, and ends on March 28 at 11:59pm PST.

Share your WIPs: #InsideTheVaultContest

How to participate:

  • Create your models in your favorite modeling application
  • Texture your work with Substance
  • Upload your completed package to the Unity Asset Store

For more information about the Substance in Unity integration, take a look at our Unity course on Substance Academy.

The Prizes

All prizes are per participant – that is, teams of two will receive one of each prize for each contestant.

1st Place

  • Quadro RTX 5000
  • Wacom Cintiq 16
  • 1-year Substance license
  • 1-year Unity Pro license

2nd Place

  • GeForce RTX 2080
  • Intuos Pro M
  • 1-year Substance license
  • 1-year Unity Plus license

3rd Place

  • 1-year Substance license
  • 1-year Unity Plus license

Judges

Alitt Khaliq

Alitt began his career 12 years ago as a game artist at Codemasters (KL), soon becoming Lead Artist at Ubisoft (Singapore) in 2009, and Art Director with EA (Sweden) in 2014. He has worked alongside awesome teams on franchises such as DiRTAssassin’s Creed and Need for Speed, and has recently joined Unity (Denmark) as Creative Director for the Asset Store. His mission is to explore and envision new creative projects and partnerships to focus on quality, engagement and growth for the community of Unity developers. Buried Memories was crafted through his vision and direction, and brought to life by the amazing talents of the Icon Collective.

Vincent Gault

Vincent Gault is a technical artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent had been assuming different tech art positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and with the mobile game studio Social Point. Vincent has previously worked on games including Far Cry 2 & 3James Cameron’s Avatar, and Assassin’s Creed Unity: Dead Kings.

Johnson Ting

A full-time freelance concept artist and art director with a focus on the games industry, Johnson’s experience includes working with companies such as Sony, Legendary, NCsoft, NetEase, Tencent, Activision, and creating concept art and designing collectibles for titles such as Gears of War 4 & 5Mortal Kombat XParagon, the Call of Duty franchise, Halo 5Resident Evil VIITom Clancy’s Ghost Recon: Wildlands, and Horizon: Zero Dawn.

Nikola Damjanov

Nikola is a 3D game artist with over ten years of versatile experience. Working at Nordeus, he has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. His work at Nordeus has allowed him to develop a broad skill set, and he is currently channeling his passion and focus Lead Artist on soft-launched mobile game – Heroic: Magic Duel. Also, he loves everything procedural.Learn more

We can’t wait to see what you come up with!

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