In 2019, a lot is happening in the Substance world. There are new products, and new releases, and you’ll be seeing the Substance ecosystem evolve enormously. Here are the GDC 2019 keynote announcements:
Project Substance Alchemist
It’s now official: Project Substance Alchemist is available to subscribers! We announced the project at GDC 2018; after a year of hard work, and with the help of a restricted number of beta testers, we’re now super-thrilled to be able to give access to this new standalone software to the community.
The beta is open to indie and pro subscribers, as well as to students. Those who don’t fall into one of these groups, and who registered for the beta a year ago, will also get three months’ access to Project Substance Alchemist.
You can also download Project Substance Alchemist from the Substance Launcher.
If you missed our last livestream, check out all the features currently in Project Substance Alchemist here.
We present the Substance Launcher! It will be a new hub where you can install the latest versions of the Substance tools, receive the latest news, and… get access to a full integration of Substance Source!
Substance Painter: Upcoming Features
Dynamic Strokes allow to create complex brushes with a behavior that change over time or can be randomized with each strokeNew planar projection to easily create and place decalsDisplacement and tessellation support, along with the new Compare Mask feature, allow to blend materials using their height maps in secondsDynamic Strokes allow to create complex brushes with a behavior that change over time or can be randomized with each strokeNew planar projection to easily create and place decals
Big news: a brand new release of Substance Painter is on its way. During the Substance Day at GDC keynote, Jérémie Noguer presented an exclusive demo of an early build of what will be the next version of Substance Painter.
New features include radial symmetry, dynamic strokes (with plenty of new content added), Blend if (which allows you to mix several materials using height), 2 new projection modes (planar and spherical), displacement in Iray, displacement and tessellation in Real-Time OpenGL, and new functions in scripting API.
The release will be a month from now; keep your eyes open for it.
Substance Source: Javier Perez
During the keynote, Javier Perez himself presented the materials he created for the latest Signature collection on Substance Source. Inspired by space conquest, these 15 new fully procedural materials are all you need to add some atmosphere to the cold vacuum of outer space. Read the full story here.
Besides this, Substance Source is evolving a great deal, with a brand new UI and new visualization modes. Check it out here.
Finally, we announce the arrival of our next release on Substance Source, with a whole new set of realistic skin materials, made in partnership with texturing.xyz, to which we’ve added a bunch of tweakable parameters.
Substance Designer is getting ready for a new release at the end of April. Some phenomenal features will be added, including the integration of the new Substance engine V7, huge improvements on Scripting API, and optimized bakers.
The Substance team will be ready to welcome you during the rest of GDC on booth S1035. If you’re not able to make it, follow the event live on Twitter with Vincent Gault, and on Instagram with Pierre “Pidou” Bosset.