Some exceptional talent has graced the Allegorithmic blog this year. This week, we’re running our favorite user stories from 2016. From amazing environment art and inspiring characters to super-sharp designs, there’s a little bit of everything. Part 1 of 3.
The Art of Jonathan Benainous
Discover the incredibly talented Jonathan Benainous and his recent cool projects just here!
The Art of Victor Kam
Discover Victor Kam’s amazing work on Homeworld: Deserts of Kharak right here!
The Substance Art of Rogelio Olguin
Naughty Dog’s Environment Artist Rogelio Olguin also is a Substance Designer power user. Here, he shares his expertise and pro tips with us.
The Substance Art of Sungwoo Lee
Discover Substance artist Sungwoo Lee and the texturing workflow he uses for his scenes.
The Substance Art of Peter Kolus
Peter Kolus makes some incredible renders of shoes, and we had the pleasure of interviewing him about how he did it.
The Substance Art of Peter Zoppi
Discover here how Peter Zoppi, Senior Character Artist at Treyarch and teacher at CG Master Academy, made DEVGRU for a course about how to create high quality characters for film and cinematic purposes.
Modeling and Texturing Race Cars with Tuan Nguyen
Tuan Nguyen is specialized in race car modelling and texturing. Learn more about his work on some of his latest projects!