X-TAON: The Art Car Texturing Contest

  • Design
  • Transportation

Earlier this year, we partnered with talented car designer Takumi Yamamoto and 3D modeler Frédéric Gasson to create the exterior of our digital show car. The result was X-TAON, named after the very first prototype of the Substance engine by Allegorithmic founder Sébastien Deguy, an acronym for “The Art ONoise”.

Now, the model is yours to play with! Step into a car designer’s shoes and show us your texturing skills in this contest by using Substance Painter to create your very own version of the X-TAON show car. You’re in the driving seat now!

The contest runs for 3 weeks, from Tuesday, November 27 to Tuesday, December 18. There are 2 categories: Pro and Student. Each category will have 3 winners, all receiving awesome prizes from our sponsors:
WacomNVIDIACar Design News and Sketchfab.

A few simple steps:

Go to:


Theme: Art Cars

The theme of this contest is the following: Art cars. The art car is a collaboration usually between a car constructor and a famous artist. One of the most iconic art cars was the 1979 BMW M1, painted by Andy Warhol, pictured here:

At Paris Photo Los Angeles, BMW shows its M1 BMW Art Car by Andy Warhol. The unique car was created by the pop artist in 1979. The fair takes place from April 25-28, 2013 at Paramount Pictures Studio. (04/2013).

For more inspiration, go to the BMW art car website, or check out our special art car Pinterest board.

The idea is to be creative and to invent your very own art car!


Jury

world-class jury composed of professionals from different industries and backgrounds:

  • Sébastien Deguy, CEO and Founder of Allegorithmic
  • Pierre Maheut, Strategy Director Architecture & Design at Allegorithmic
  • Nicolas Paulhac, Product Manager of Substance Source at Allegorithmic

The jury will judge the entries on the following set of criteria:

  1. Artistic quality and originality
  2. Creativity
  3. Execution and technique


Prizes

PRO

1st Place

  • A Wacom Mobile Studio Pro 16 
  • A Quadro RTX 5000 by NVIDIA 
  • Car Design Review 6 & Interior Motives Spring Edition 2019 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan

2nd Place

  • A Wacom Cintiq Pro 16 
  • An NVIDIA Patagonia Jacket
  • Interior Motives Winter Edition 2019 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan

3rd Place

  • A Wacom Intuos Pro M 
  • An NVIDIA Full zip hoodie + an NVIDIA GeForce USB Key 64GB
  • Interior Motives Autumn Edition 2018 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan


STUDENT

1st Place

  • A Wacom Cintiq Pro 16 
  • A GeForce RTX 2080 by NVIDIA
  • Car Design Review 6 & Interior Motives Spring Edition 2019 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan

2nd Place

  • A Wacom Intuos Pro M 
  • An NVIDIA Patagonia Jacket
  • Interior Motives Winter Edition 2019 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan

3rd Place

  • A Wacom Intuos Pro S 
  • An NVIDIA Full zip hoodie + an NVIDIA GeForce USB Key 64GB
  • Interior Motives Autumn Edition 2018 from Car Design News
    A year of access to CarDesignNews.com
  • A Substance Indie Annual Plan

Get more details on the delivery of prizes in the terms and conditions.


Rules

There are 7 simple rules for participating in the contest:

  1. All final texturing must be done with Substance Painter. But you can use Substance Designer, Substance B2M and Substance Source for the materials.
  2. Masks and logos can be imported into Substance Painter.
  3. The model is ready to use (Mesh + UVs + Cameras). If you need to, you can modify the UVs, but no sculpting or additional modeling.
  4. You may not use registered brands or logos, trademarks or any third-party branding element, neither on the car itself nor on its surrounding staging. Be creative – feel free to just create your own logos.
  5. Fan art is allowed – but should we ultimately publish a book of X-TAON entries, fan art will likely be excluded for copyright reasons.
  6. You may submit only one entry for the contest, though you are permitted to submit variations of your artwork as additional images.
  7. Mandatory images of your entry must be rendered inside Substance Painter (Iray), but for additional images the choice of the renderer is yours.

You are encouraged to post your work in progress on our forum under the category Contest/X-TAON: The Art Car Texturing Contest, with the name “X-TAON: NameOfTheArtist entry”, but this is not required.

You can also upload your creations on SketchfabArtStationBehanceCoroflotEvermotionPolycountDiscord or others and send us the link to your WIPs in the dedicated section of the submission form.

Any new users on Sketchfab will automatically receive 3 months of Sketchfab PRO! Tag your entry on Sketchfab with #XTAONartcarcontest to be featured in the contest gallery.

Resources

– 3D Model: the X-TAON show car (you can use it for personal projects if you wish but please remember to add the necessary logos and watermarks). Download the .spp project if you use the latest version of Substance Painter here:

If you are using a legacy version of Substance Painter, you can find the mesh on Substance Share.

– A 30-day free trial of the latest versions of Substance Painter and Substance Designer. If your trial has ended or is ending, we will extend your trial for the time of the contest. Please ask us on the contact form.

– Environment map for the mandatory images: “Studio Automotive Neutral” (Environment Map included in the latest version of Substance Painter).

– Contest logos and watermarks.

– 10 free Substance Source materials using the XTAONartcarcontest tag.
To get you started, we selected 10 materials from the Substance Source automotive release which are available for free during the length of the contest!

Dates & Submission

The contest will run for 3 weeks, from November 27 to December 18, 2018, at 11:59 pm (PST). You will need to submit your entries via this submission form.

Winners will be announced 30 days after the end of the contest, in January 2019.

Valid submissions will include at least:

First Mandatory image

  • The recommended resolution is 4K: 3840×2160 with 2500 samples (minimum resolution allowed 1920×1080)
  • Camera angle: Front three-quarters view
  • Environment map and lighting has to be with Studio Automotive Neutral, and is one of the default environment maps inside the latest version of Substance Painter

Second Mandatory image

  • The recommended resolution is 4K: 3840×2160 with 2500 samples (minimum resolution allowed 1920×1080)
  • Camera angle: Rear three-quarters view
  • Environment map and lighting has to be with Studio Automotive Neutral, and is one of the default environment maps inside the latest version of Substance Painter

Third Mandatory image: at least one screenshot inside the Substance Painter interface.

  • The minimum resolution allowed 1920×1080
  • Camera angle: Free
  • Environment map and lighting has to be with Studio Automotive Neutral, and is one of the default environment maps inside the latest version of Substance Painter

Final project package: Please have it ready in case we need it for review.

Additional images

  • You can upload other renders including close-ups on the submission form. If you have several renders, don’t limit yourself – just post a .zip!
  • Free camera angle
  • Free environment and lighting
  • The recommended resolution is 4K: 3840×2160 with 2500 samples (minimum resolution allowed 1920×1080) For this exercise, feel free to use your render weapon of choice! VRAY, Corona, Redshift, etc. or Unreal Engine 4, Unity, CryEngine, etc.

You may also include on the form links to posts you have made of your entry on other websites, SketchfabArtStationBehanceCoroflotEvermotionPolycountDiscord etc.


Sponsors

A big shout-out to our sponsors, WacomNVIDIACar Design News, and Sketchfab, who are providing awesome prizes for this contest!

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